New Spells

Create Bone Ripper
5th Level, Shadow (Abomination)
Casting Time
Range
Components
Duration
You create a construct out of bones and scrap metal which attacks your enemies.

Rejuvenation
Cantrip, Life
Casting Time: 1 bonus action
Range: 30 feet
Components: V, S
Duration: Instantaneous
You infuse a creature with life energy. They regain 2 HP per round for 3 rounds. This amount increases 4 HP per round at 8th level and 8 HP per round at 16th level.

Regrowth
3rd Level, Life
Casting Time: 1 action
Range: Self, 30 foot radius
Components: V, S
Duration: Concentration, up to 1 minute
Healing energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. You can use a bonus action to cause up to five creatures in the aura (including you) to regain 1d6 hit points.

Aether Bolt
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You form a bolt of raw ethereal energy and hurl it at a creature. Make a ranged spell attack against the target. On a hit, the target takes 1d8 psychic damage. Any attacks of opportunity against the target for the rest of the round have advantage.
This spell’s damage increases as you increase in level. Level 5 – 2d8; level 11 – 3d8; level 17 – 4d8.

Winds of Summer
Casting Time
Range
Components
Duration
You summon a spirit of summer in the form of a warm wind that washes over the area. All friendly creatures in sight are stabilized and gain XX temporary hit points.

Summon Warbringer
Casting Time
Range
Components
Duration
You call upon an ancient spirit of conquest. It acts on your turn, at your command, using the stats of a Hobgoblin Warlord (MM p. 187) that can use its Leadership ability as a bonus action every round.

Fangs of the Mire
Casting Time
Range
Components
Duration
aoe damage, poison

Wrath of Winter
Casting Time
Range
Components
Duration
You surround yourself with a shifting sphere of ice and hail. For the duration of the spell, all enemies adjacent to you take 1d6 cold damage and must make a Constitution save on your turn or their movement is halved until the end of their next turn. Ranged attacks against you are at disadvantage. At any time you may end the spell, causing the shell of ice to collapse into a single shard. You may then make a ranged spell attack against a single enemy, causing 2d10 damage on a hit.

Spirit of the Dawn
Casting Time
Range
Components
Duration
You create a burst of intense sunlight with a radius of 30’, centered on a point in range. For the duration of the spell, the following effects are in place.

  • You and your allies ignore all cover and concealment in the burst
  • Any magical darkness in the burst is dispelled
  • Any hidden creatures must make a new stealth checks with disadvantage
  • All creatures in the burst gain vulnerability to radiant damage

Cauterize
Casting Time
Range
Components
Duration
stop bleeding, poisoned conditions, small heal

Harmonious Orbs
Casting Time
Range
Components
Duration
three orbs surround caster, heal the first three people that take damage automatically

Dark Heart of the Forest
Casting Time
Range
Components
Duration
This spell can be cast as a standard action or as a reaction when any spell or magical ability that restores HP or grants temporary HP is used. You summon a twisted forest spirit, canceling all healing done and temporary HP granted by hostile creatures in a 50’ radius. Whenever a spell is nullified, you may allow any ally to regain 1 Hit Die worth of hit points. If no healing is nullified before the spell ends, the spirit lashes out before disappearing, deal 3d10 necrotic damage to a target in range, Constitution save for half damage.

Summon Rimefire Spirit
Casting Time
Range
Components
Duration
You summon a rare and dangerous spirit, a rimefire spirit from the essence of the northern volcanoes. Upon summoning, it lashes out at all enemies within a 10’ radius, dealing XdX damage and slowing. At the beginning of your next turn, the spirit explodes, dealing

Grave Wind
Casting Time
Range
Components
Duration
lingering psychic damage